波浪线条
细细的水平线条像平静的海面一样缓缓起伏,指针经过的地方会鼓起一道波峰。
移动你的指针
用 canvas 制作波浪线条背景,不使用第三方库。用 devicePixelRatio 和 ResizeObserver 让 canvas 匹配容器尺寸。均匀绘制约 14 条水平线。对每条线以 6px 为步长遍历 x,y 偏移 sin(x × 0.02 + 时间 + 线序号 × 0.5) × 4 形成缓慢的起伏,再加上一个幅度为 18 × exp(−距离² / 2400) 的鼓包(距离为该点到指针的距离),沿纵向把线条推离指针。每帧让指针位置向真实位置缓动,使鼓包平滑滑动。线条用弱化色描边,离指针最近的一条用主色。颜色从 CSS 自定义属性读取。离开屏幕时用 IntersectionObserver 暂停,在 prefers-reduced-motion 下只绘制一帧静态画面,组件卸载时清理。
源代码
'use client'
import { useEffect, useRef } from 'react'
import s from './demo.module.css'
const LINES = 14
export default function WavyLines({ labels }: { labels: Record<string, string> }) {
const ref = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = ref.current!
const ctx = canvas.getContext('2d')!
const css = getComputedStyle(canvas)
const muted = css.getPropertyValue('--line').trim()
const hot = css.getPropertyValue('--hot').trim()
const reduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches
const target = { x: -999, y: -999 }
const pointer = { x: -999, y: -999 }
let w = 0
let h = 0
let raf = 0
let t = 0
let visible = true
const draw = () => {
ctx.clearRect(0, 0, w, h)
pointer.x += (target.x - pointer.x) * 0.12
pointer.y += (target.y - pointer.y) * 0.12
const gap = h / (LINES + 1)
const nearest = Math.round(pointer.y / gap) - 1
for (let i = 0; i < LINES; i++) {
const base = gap * (i + 1)
ctx.beginPath()
for (let x = 0; x <= w; x += 6) {
const dx = x - pointer.x
const dy = base - pointer.y
const bump = 18 * Math.exp(-(dx * dx + dy * dy) / 2400) * Math.sign(dy || 1)
const y = base + Math.sin(x * 0.02 + t + i * 0.5) * 4 + bump
if (x === 0) ctx.moveTo(x, y)
else ctx.lineTo(x, y)
}
ctx.strokeStyle = i === nearest ? hot : muted
ctx.lineWidth = i === nearest ? 1.6 : 1
ctx.stroke()
}
}
const loop = () => {
t += 0.02
draw()
if (visible) raf = requestAnimationFrame(loop)
}
const resize = () => {
const dpr = window.devicePixelRatio || 1
w = canvas.clientWidth
h = canvas.clientHeight
canvas.width = w * dpr
canvas.height = h * dpr
ctx.setTransform(dpr, 0, 0, dpr, 0, 0)
draw()
}
const onMove = (e: PointerEvent) => {
const r = canvas.getBoundingClientRect()
target.x = e.clientX - r.left
target.y = e.clientY - r.top
if (reduced) Object.assign(pointer, target) && draw()
}
const onLeave = () => Object.assign(target, { x: -999, y: -999 })
const ro = new ResizeObserver(resize)
ro.observe(canvas)
const io = new IntersectionObserver(([e]) => {
visible = e.isIntersecting && !reduced
cancelAnimationFrame(raf)
if (visible) raf = requestAnimationFrame(loop)
})
io.observe(canvas)
canvas.addEventListener('pointermove', onMove)
canvas.addEventListener('pointerleave', onLeave)
return () => {
cancelAnimationFrame(raf)
ro.disconnect()
io.disconnect()
canvas.removeEventListener('pointermove', onMove)
canvas.removeEventListener('pointerleave', onLeave)
}
}, [])
return (
<div className={s.wrap}>
<canvas ref={ref} className={s.canvas} aria-hidden="true" />
<span className={s.caption}>{labels.caption}</span>
</div>
)
}
.wrap {
position: absolute;
inset: 0;
display: grid;
place-items: end center;
padding-bottom: 12px;
background: var(--stage-bg);
}
.canvas {
--line: var(--stage-rule);
--hot: var(--stage-accent);
position: absolute;
inset: 0;
width: 100%;
height: 100%;
}
.caption {
position: relative;
padding: 4px 8px;
border-radius: 6px;
background: var(--stage-bg);
font: 500 var(--text-xs) / 1 var(--font-mono);
letter-spacing: 0.06em;
text-transform: uppercase;
color: var(--stage-muted);
pointer-events: none;
}