星座粒子场
粒子在画布上缓慢漂移,当指针经过附近时,粒子之间会连出细线。
把指针移到这里
用 React <canvas> 制作一个约 60 个漂移粒子的背景,粒子在指针附近互相连线。用 ResizeObserver 让画布跟随父元素尺寸,并按 devicePixelRatio 缩放。每个粒子有随机位置和每帧不超过 0.3px 的速度,碰到边缘时从另一侧出现。每次 requestAnimationFrame 时,把粒子画成 1.5px 的圆点;对于两个粒子都在指针 120px 范围内的每一对,画一条随距离变淡的线。点和线的颜色从 CSS 自定义属性读取,以跟随主题。画布离开屏幕时暂停循环(IntersectionObserver),在 prefers-reduced-motion 下只绘制一帧静态画面。在上方叠加文字“把指针移到这里”。
源代码
'use client'
import { useEffect, useRef } from 'react'
import s from './demo.module.css'
const COUNT = 60
const LINK = 120
export default function ParticleField({ labels }: { labels: Record<string, string> }) {
const ref = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = ref.current!
const ctx = canvas.getContext('2d')!
const reduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches
const css = getComputedStyle(canvas)
const dot = css.getPropertyValue('--dot').trim()
const line = css.getPropertyValue('--line').trim()
let w = 0
let h = 0
let raf = 0
let visible = true
const pointer = { x: -999, y: -999 }
const pts = Array.from({ length: COUNT }, () => ({
x: Math.random(),
y: Math.random(),
vx: (Math.random() - 0.5) * 0.6,
vy: (Math.random() - 0.5) * 0.6,
}))
const resize = () => {
const dpr = window.devicePixelRatio || 1
w = canvas.clientWidth
h = canvas.clientHeight
canvas.width = w * dpr
canvas.height = h * dpr
ctx.setTransform(dpr, 0, 0, dpr, 0, 0)
// positions start as 0–1 fractions; convert once we know the size
for (const p of pts) if (p.x <= 1 && p.y <= 1) Object.assign(p, { x: p.x * w, y: p.y * h })
if (reduced) draw()
}
const draw = () => {
ctx.clearRect(0, 0, w, h)
const near = pts.filter((p) => Math.hypot(p.x - pointer.x, p.y - pointer.y) < LINK)
ctx.strokeStyle = line
for (let i = 0; i < near.length; i++)
for (let j = i + 1; j < near.length; j++) {
const d = Math.hypot(near[i].x - near[j].x, near[i].y - near[j].y)
ctx.globalAlpha = Math.max(0, 1 - d / LINK)
ctx.beginPath()
ctx.moveTo(near[i].x, near[i].y)
ctx.lineTo(near[j].x, near[j].y)
ctx.stroke()
}
ctx.globalAlpha = 1
ctx.fillStyle = dot
for (const p of pts) {
ctx.beginPath()
ctx.arc(p.x, p.y, 1.5, 0, Math.PI * 2)
ctx.fill()
}
}
const loop = () => {
for (const p of pts) {
p.x = (p.x + p.vx + w) % w
p.y = (p.y + p.vy + h) % h
}
draw()
if (visible) raf = requestAnimationFrame(loop)
}
const onMove = (e: PointerEvent) => {
const r = canvas.getBoundingClientRect()
pointer.x = e.clientX - r.left
pointer.y = e.clientY - r.top
if (reduced) draw()
}
const onLeave = () => Object.assign(pointer, { x: -999, y: -999 })
const ro = new ResizeObserver(resize)
ro.observe(canvas)
const io = new IntersectionObserver(([e]) => {
visible = e.isIntersecting
cancelAnimationFrame(raf)
if (visible && !reduced) raf = requestAnimationFrame(loop)
})
io.observe(canvas)
canvas.addEventListener('pointermove', onMove)
canvas.addEventListener('pointerleave', onLeave)
return () => {
cancelAnimationFrame(raf)
ro.disconnect()
io.disconnect()
canvas.removeEventListener('pointermove', onMove)
canvas.removeEventListener('pointerleave', onLeave)
}
}, [])
return (
<div className={s.wrap}>
<canvas ref={ref} className={s.canvas} aria-hidden="true" />
<span className={s.caption}>{labels.caption}</span>
</div>
)
}
.wrap {
position: absolute;
inset: 0;
display: grid;
place-items: center;
background: var(--stage-bg);
}
.canvas {
--dot: var(--stage-ink);
--line: var(--stage-accent);
position: absolute;
inset: 0;
width: 100%;
height: 100%;
}
.caption {
position: relative;
font: 500 var(--text-xs) / 1 var(--font-mono);
letter-spacing: 0.06em;
text-transform: uppercase;
color: var(--stage-muted);
pointer-events: none;
}